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Anomaly warzone earth antifun
Anomaly warzone earth antifun








anomaly warzone earth antifun
  1. #ANOMALY WARZONE EARTH ANTIFUN GENERATOR#
  2. #ANOMALY WARZONE EARTH ANTIFUN UPGRADE#

Below you'll find my general strategies for quickly getting through the levels for the achievement. Note: At this point you will not have all vehicles unlocked, so finishing up the campaign prior to doing this on higher difficulties would be a good idea.Ĭomplete each of the Tactical Trials, the first of which is unlocked after finishing the first level in Tokyo. Made the whole thing a joke with no losses and tons of excess abilities (30-40 repairs, for example). To do this easily, I started off with a tank and bought a shield>tank>crawler>supply truck in that order, then upgraded the supply truck three times and upgraded the shields once each and continued upgrading everything else from there.

#ANOMALY WARZONE EARTH ANTIFUN GENERATOR#

Rinse and repeat the generator destruction process for 10 waves and you win. Enemies don't despawn between waves, and you can end a wave with all of the enemies still spawned, however clearing the map as much as possible is generally a good idea. The mission has a number of waves that you have to beat, with each wave spawning more enemies and a generator that you must destroy within the time limit to reach the next wave. The Baghdad Mayhem mode is unlocked after completing the Baghdad portion of the game, which comes to a conclusion at mission 7. To make it fun, less pointless, etc, I would just recommend you go back and try to up your scores on the campaign/other missions, or just use the strategy listed for the achievement. Luckily, I included a brief strategy (well, rather wordy, as they are really simple) for each to help you out.īy now all you should have to finish is Avenger, and you should be - I would estimate - about halfway there depending on how successful you were with the unlockable modes. They are all really easy to just finish, without focusing on your score, aside from the last one which can be pretty tricky. Trials are a number of very minor missions, each with their own objective for you to accomplish. As with the other unlocked modes, if you lose everything, you start over from wave 1. This mode isn't all that much of a leap in difficulty from the regular version, in fact once you get to the last few waves your convoy will probably be steamrolling the enemies (unless you made a mistake).

#ANOMALY WARZONE EARTH ANTIFUN UPGRADE#

Utilizing hit and run tactics on the towers surrounding the generators, as you work your way to the generator itself, will give you both room to breathe when you make the assault on the generator, and also the cash you need to upgrade your units.

anomaly warzone earth antifun

Units also appear sooner in the waves, meaning you have to start preparing for the deadlier towers early on. Just as the title states, it's the same as Baghdad Mayhem, but with more waves and more units. Make sure you pay attention to the objective and the clock because losing in any of the waves means you start over from scratch.

anomaly warzone earth antifun

Being smart about using your commander for a distraction and keeping your units healed will help a lot in the early waves, which in my opinion are the most annoying due to your limited number of units. This mode consists of 18 unique maps, or islands, that you must pass through by completing various objectives in each. Losing your whole convoy at any point means you have to start over. A basic strategy of balancing your time and money with your number and type of units will make this mode go smoother, but overall it's not too difficult. As you progress through the waves, the enemies that spawn will become more and more diverse, introducing the harder towers at the higher waves. Enemies do not despawn between waves so you can get overrun if you don't stay on top of killing a majority of the enemies each wave. In order to win, you need to finish 10 waves of enemies and a generator, with each wave giving you 5 minutes to destroy the generator and activate the next wave. While the unlocked modes don't need to be done in any order, this mode is unlocked about halfway through the campaign so it can be completed first. As you progress through the campaign you will unlock the other game modes necessary for the other achievements, as well as get a good portion of the tower kills for Avenger. Each of the campaign levels is relatively short and not too difficult aside from a few missions near the end of the campaign. The premise of the campaign is basically the reverse of any traditional tower defense game, where you play the attackers invading and destroying the towers. The first thing you need to get out of the way (since it's all you can play at the moment), is at least the first section of the campaign. Does difficulty affect achievements?: No Do cheat codes disable achievements?: No Cheats Number of missable achievements: None (Stage can be replayed ) Minimum number of playthroughs needed: 1 Approximate amount of time to 200 : 10 - 15 hours










Anomaly warzone earth antifun